Meet the team

Here you’ll learn more about the full-time development team behind Kinoko and the Cult of Galaxy. Whilst we also work closely with a number of freelancers who do all the awesome stuff that we cannot, at our core we’re just a tiny team of two living and working together out of our home/office in Birmingham, England!

Chel

Creative director and lead artist

Chel first came up with the idea of the Kinoko character way back in 2011 – ever since, she’s been continuing to develop him and introduce other characters for him to interact with. She’s our lead artist, in charge of setting the aesthetic for the entire project. On top of that, she’s also our character animator, and wholly responsible for the creation and design of all our characters. Her vision for the Kinoko project guides everything we do.

James

Technical director and lead programmer

James is the developer for the project, both for the game and the website. He’s been developing websites since 2005, and it’s been his biggest passion ever since. He’s since taken up game development too – because we had no one else to do it for us! As well as handling the development of the game and website, James also styles himself the project’s ‘loremaster’, being particularly interested in developing the lore of Kinoko’s world and the stories that take place within it.

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