Blog

Do you want to know what we’re working on currently, or are you looking to catch up on all of our progress to date? The Kinoko and the Cult of Galaxy blog is the perfect place to do that, with comprehensive updates posted monthly. (Remember to check our social media accounts for more frequent, bite-sized updates!)

November 2024 monthly update Published by James on 30/11/2024

It’s the end of November, which means it’s time for another monthly update on all things Kinoko and the Cult of Galaxy! I forgot to write an update last month, so I’ve had a look over the change logs for the game and website to refresh my memory of all the things we’ve done since the last update…

How to use your domain as a Bluesky handle Published by James on 19/10/2024

In this blog post, I explain how you can transform your generic ‘@your-name-here.bsky.social’ Bluesky handle into a shorter, more memorable one which you control. Not only does it look better, but it also verifies your identity by connecting your Bluesky account with your brand.

Designing objectives Published by James on 30/09/2024

We’ve been working on our game for quite some time now, but it never really started to feel like an actual ‘game’ until recently. There’s never been any kind of objective for the player in our game, until now. This month, I talk about our new objectives system and the inspiration behind it!

Indie development toolkit Published by James on 31/08/2024

In this post I’ll introduce you to some of the tools that we use most often when working on Kinoko and the Cult of Galaxy. Some, like our game engine, you might know about already, but others may surprise you! And hopefully, if you’re an aspiring indie game developer, you may find this list helpful.

Building a combat system Published by James on 31/07/2024

This month we’ve made several major strides towards redesigning our game’s combat system from the ground up, implementing a whole new style of melee combat, reworking the raygun, and thinking ahead to where we want to go with it next. In this blog post, we discuss the three major styles of combat!

Planning for a demo Published by James on 30/06/2024

Today, I have lots more to share with you on our game’s recent progress, and also some thoughts on the thing that everyone’s been really patiently waiting for: the potential, first ever demo release for our Kinoko and the Cult of Galaxy game!

New merchandise now available Published by James on 11/05/2024

I thought I’d take a quick break from working on our game to announce officially that – in celebration of hitting the 5,000+ follower milestone over on Twitter – we’ve just launched a selection of new merchandise over in the Cult of Galaxy Shop, and it’s available right now!

Kinoko’s tablet Published by James on 30/04/2024

With platforming finally in a decent and prototypable place, we’re ready to begin looking at another of our game’s core facilities: Kinoko’s tablet, which will serve as the game’s primary user interface and provide Kinoko with access to his inventory, maps, unlocked outfits, and lots more besides!

Time for another monthly update Published by James on 31/03/2024

Once again, I’ve left the monthly round-up until the very last possible moment, and so I haven’t had a chance to think of a theme for this one. Like last month, I’m just going to take this as an opportunity to read back over all my diary entries for the month and see what we accomplished in March!

Returning to work Published by James on 29/02/2024

Since I’ve not had a chance to think of any particular ‘theme’ for this month’s statutory blog post, I thought it’d be a nice exercise just to write up a February recap. After a very unfortunate end to 2023 and start to 2024, here’s an encouraging retrospective on the last four weeks.

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