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- 17/10/2022: New beginnings
- 25/10/2022: Kuparkuke colours
- 13/11/2022: Galaxy and Blackhole
- 30/11/2022: A game for Kinoko?!
- 21/12/2022: 10 other kuparkukes we’re excited about
- 31/12/2022: New Year 2023
- 08/01/2023: Phase one complete
- 16/01/2023: Designing an interface
- 30/01/2023: Rescuing kuparkukes
- 12/02/2023: Starsprites: health and power-ups
- 11/03/2023: Collectables
- 30/04/2023: Kinoko’s sprite sheets
- 31/05/2023: NPC dialogue
- 30/06/2023: Starting level design
- 22/07/2023: Subscribe to us on YouTube
- 07/08/2023: Exploring enemy types
- 23/08/2023: Kinoko turns 12!
- 16/09/2023: Breaking free from Unity
- 19/09/2023: Introducing the Kinoko Fan Club
- 31/10/2023: Godot: seven weeks later
- 30/11/2023: The month ahead
- 17/12/2023: Kinoko stickers, available now
- 31/01/2024: Facing the unexpected…
- 29/02/2024: Returning to work
- 31/03/2024: Time for another monthly update
- 30/04/2024: Kinoko’s tablet
- 11/05/2024: New merchandise now available
- 30/06/2024: Planning for a demo
- 31/07/2024: Building a combat system
- 31/08/2024: Indie development toolkit
- 30/09/2024: Designing objectives
- 19/10/2024: How to use your domain as a Bluesky handle
- 30/11/2024: November 2024 monthly update
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